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楼主: inferno

看看LOCKON-Black Shark 的新图像引擎!

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发表于 2006-1-30 19:18:21 | 显示全部楼层
<P>晕死。。。。。。。每棵树都有影子。。。。。。</P>
<P>如果新的引擎没有经过fps优化。。。。。那我也不多说什么了</P>
[此贴子已经被作者于2006-1-30 19:19:11编辑过]

发表于 2006-1-30 19:20:21 | 显示全部楼层
<B>As Black Shark nears the end of its development , Olgerd from Eagle Dynamics confirmed that a completely new 3rd party tree engine called SpeedTree was implemented as well as an expanded terrain set added - Georgia far to the Turkish border. </B>
<P>Aquarius Varun posted these screenshots showing the level of detail that can be achieved with this new engine. Together with Night Vision Goggles cockpit, a clickable cockpit, better AI and an Advanced Flight Model makes it clear that Black Shark will not be just an add-on, but will be a major revamp of the Lock On engine. </P>
<P>'SpeedTree allows users to create low-detail trees, we felt that foresting controls were a natural extension. Simply draw a spline (with or without holes) and populate it with trees at whatever density you want. SpeedTree will even follow the curvature of the terrain they are placed upon. SpeedForest is a utility plugin that allows 3ds max users to use boundary shapes (lines, circles, etc.) and terrain meshes to define regions of trees. Just select the objects you want to be in the forest (they don’t even have to be SpeedTrees!), enter how many of each one you would like to see, select the boundary shapes and terrain meshes and SpeedForest does the rest. The picture below shows SpeedForest in action.' </P>
<P>再看看这段文字。。。。。。希望1.2的新的引擎不要令人失望</P>
[此贴子已经被作者于2006-1-30 19:21:38编辑过]

发表于 2006-1-30 19:21:21 | 显示全部楼层
如果是FS的3D引擎还好点,LO的那个3D引擎~~~~
发表于 2006-2-1 00:13:07 | 显示全部楼层
<DIV class=quote><B>以下是引用<I>inferno</I>在2006-1-30 15:42:17的发言:</B>

<P>lockonfile上介绍LOCKON-Black Shark 的新引擎(speendtree)的图像,看看那树! 我开始为我新买的显卡担心了!</P>
<P><a href="http://www.lockonfiles.com/modules/SITE%20IMAGES/trees2.jpg" target="_blank" >http://www.lockonfiles.com/</A></P><IMG src="http://www.lockonfiles.com/modules/SITE%20IMAGES/trees2.jpg" border=0>
</DIV>
<P>8用担心。你的新卡不就是7800级别的么?这些GPU提升巨大的是SHADER处理能力,至于纹理贴图的处理能力,新一代GPU并不一定提升有多么大,空战模拟用到像素着色的地方很少。</P>
 楼主| 发表于 2006-2-1 22:57:51 | 显示全部楼层
SPEEDTREE拥有中文(繁体)网页.
<a href="http://www.speedtree.com/html/chinese.htm" target="_blank" >http://www.speedtree.com/html/chinese.htm</A>
可以看一下.如果ED开发的好的话.可以拥有"動態刮風效果: 程序員設定風力參數,使葉子擺向一側。風力參數可在程序運行時隨時改變,以模擬當時刮風的情形,或使樹木對當時的環境作出變化(例如導彈飛過、直升機降臨等)。另有2種額外的刮風模式,均具葉子擺動和樹枝搖動的特點。"太狂了.有点迫不及待了!
顺便纠正一下,我用的是"6800",[em07]
发表于 2006-2-2 21:51:27 | 显示全部楼层
<P>speedtree 早两年的时候我用过一段时间. 其实它的摆动还是有点生硬的.估计这个speetreeRT的效果也差不多.  </P><P> 这个效果对飞模game来说不重要吧.</P>
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